Approximating the least core value and least core of cooperative games with supermodular costs

نویسندگان

  • Andreas S. Schulz
  • Nelson A. Uhan
چکیده

We study the approximation of the least core value and the least core of supermodular cost cooperative games. We provide a framework for approximation based on oracles that approximately determine maximally violated constraints. This framework yields a 3-approximation algorithm for computing the least core value of supermodular cost cooperative games, and a polynomial-time algorithm for computing a cost allocation in the 2-approximate least core of these games. This approximation framework extends naturally to submodular profit cooperative games. For scheduling games, a special class of supermodular cost cooperative games, we give a fully polynomial-time approximation scheme for computing the least core value. For matroid profit games, a special class of submodular profit cooperative games, we give exact polynomial-time algorithms for computing the least core value as well as a least core cost allocation. Published by Elsevier B.V.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Sharing Supermodular Costs

We study cooperative games with supermodular costs. We show that supermodular costs arise in a variety of situations; in particular, we show that the problem of minimizing a linear function over a supermodular polyhedron—a problem that often arises in combinatorial optimization—has supermodular optimal costs. In addition, we examine the computational complexity of the least core and least core ...

متن کامل

Algorithmic and Game-Theoretic Perspectives on Scheduling

In this thesis, we study three problems related to various algorithmic and game-theoretic aspects of scheduling. First, we apply ideas from cooperative game theory to study situations in which a set of agents faces supermodular costs. These situations appear in a variety of scheduling contexts, as well as in some settings related to facility location and network design. Although cooperation is ...

متن کامل

On the computation of the nucleolus of a cooperative game

We consider classes of cooperative games. We show that we can eeciently compute an allocation in the intersection of the prekernel and the least core of the game if we can eeciently compute the minimum excess for any given allocation. In the case where the prekernel of the game contains exactly one core vector, our algorithm computes the nucleolus of the game. This generalizes both a recent res...

متن کامل

Cooperative Product Games

I introduce cooperative product games (CPGs), a cooperative game where every player has a weight, and the value of a coalition is the product of the weights of the players in the coalition. I only look at games where the weights are at least 2. I show that no player in such a game can be a dummy. I show that the game is convex, and therefore always has a non-empty core. I provide a simple metho...

متن کامل

A novel cooperative game between client and subcontractors based on technical characteristics

Large projects often have several activities which are performed by some subcontractors with several skills. Costs and time reduction and quality improvement of the project are very important for client and subcontractors. Therefore, in real large projects, subcontractors join together and form coalitions for improving the project profit. A key question is how an extra profit of cooperation amo...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:
  • Discrete Optimization

دوره 10  شماره 

صفحات  -

تاریخ انتشار 2013